Category: Logging
This section explores logging in C and C++ from a practical, performance-oriented perspective. Instead of repeating common patterns, the focus is on what actually matters in real systems: cost of logging calls, formatting overhead, synchronization, buffering strategies, and I/O behavior.
You’ll find benchmarks, deep dives into implementation details, and comparisons of popular libraries, along with discussions of design trade-offs — including when asynchronous logging helps and when it becomes a bottleneck. The goal is to understand logging not as a utility, but as a critical part of system performance and observability.
Popular C++ logging guides: Performance benchmark, Async logging, Runtime diagnostics, Logging channels, and readable logs.
More: Trace points, logging subsystems, and duplicate error suppression.
A useful log should do more than tell you what happened. It should also make it clear which request, connection, client, or background job a message belongs to. When an application is still small, this usually seems easy enough. You can just include the extra data directly in the log call: LogmeI( "Request %s: loading
How log source profiling traces CPU and file I/O back to individual C and C++ call sites without disabling production diagnostics Log source profiling starts where a normal CPU profiler stops. A system profiler can tell you that a logging thread is consuming CPU and show write(), a file-backend worker, queue synchronization, memory copies, and
Migrating from spdlog to logme should not be a mechanical replacement of function names. On the surface, both libraries perform similar work: an application calls a logging API, the message gets a severity level, is formatted, and is sent to a file, console, or another output. However, there is little reason to migrate just to
Migrating from glog to logme does not have to start with a full rewrite of every logging call. In large C++ projects, that is usually the wrong first step. Logging statements are spread across the codebase, and they often sit next to checks, conditions, diagnostic messages, CHECK, PLOG, VLOG, and debug-only calls. Replacing everything at