Monthly Archive:: April 2026
29 Apr 2026
Readable logs in C++: practical techniques with logme
The primary goal of any logging library is not raw performance and not even API convenience. Its real purpose is to help produce readable logs in C++—logs that make it possible to quickly understand what is going on when something breaks. That is why developers intentionally trade a bit of CPU time and system resources:
20 Apr 2026
Function Profiling with the logme Library
The logme library includes powerful built-in support for function profiling. One of its strongest advantages is how little effort it takes to start tracing function execution in detail. With logme, you can add a single macro to automatically log: function entry (including its name), function exit, optionally, input parameters, and the return value. This makes
01 Apr 2026
Async Logging Is Not a Silver Bullet — What Actually Limits Performance
Why moving logging to another thread doesn’t make it cheaper — and where the cost really goes Async logging is often treated as an obvious optimization. It isn’t. It just moves the cost somewhere else. This idea sounds simple: synchronous logging blocks, async logging doesn’t — so it must be faster. But once you look