Category: Logging
07 Jul 2026
C++ Logging Macros: Why Are They So Complicated?
When developers first look at a modern C++ logging library, one thing often surprises them: the number of macros. At first glance, this raises an obvious question: why are there so many of them? Wouldn’t one clean Log() function be enough? Yet libraries such as logme provide dozens of variants, including LogmeI, LogmeW, LogmePV, fLogmeD,
21 Jun 2026
Manage Diagnostics Without Restarting
Runtime logging control is especially important for production services. Detailed debug logs are most useful when something has already gone wrong. However, keeping them enabled all the time is usually not acceptable. Verbose logs create noise. They increase file size. They can slow down hot code paths. In some cases, they may also expose details
17 Jun 2026
Collapse Macros in logme: How to Reduce Duplicate Log Errors
Why Duplicate Log Errors Are a Problem Duplicate log errors are one of the most annoying problems in production diagnostics. Sometimes the real issue is not that there are too few logs. The issue is that there are too many of them. When the same error is written in a loop, on every reconnect, on
18 May 2026
Trace Points in C++: Diagnosing Production Systems Without Restart
One of the goals behind trace points in the C++ logging library logme was solving a very practical production problem. The logs available during an incident are usually not the logs developers actually need. Production issues almost never happen when developers are actually prepared to investigate them. During development everything works correctly, test environments appear