Label: logging

logme channels are more than named loggers

At first, logme channels can look like ordinary logger names. You may have channels such as HTTP, DB, TLS, or UI. At first glance, each log call seems to add nothing more than the corresponding label. A channel is a full runtime object. It decides whether a record is accepted, how it is formatted. Where

C++ Logging Macros: Why Are They So Complicated?

When developers first look at a modern C++ logging library, one thing often surprises them: the number of macros. At first glance, this raises an obvious question: why are there so many of them? Wouldn’t one clean Log() function be enough? Yet libraries such as logme provide dozens of variants, including LogmeI, LogmeW, LogmePV, fLogmeD,

Collapse Macros in logme: How to Reduce Duplicate Log Errors

Why Duplicate Log Errors Are a Problem Duplicate log errors are one of the most annoying problems in production diagnostics. Sometimes the real issue is not that there are too few logs. The issue is that there are too many of them. When the same error is written in a loop, on every reconnect, on

Logging Subsystems in C++: Why They Matter and How to Use Them

C++ logging subsystems become necessary as a project grows, even though almost nobody thinks about them at the beginning. Most projects start with simple logging. A few levels — debug, info, warning, error — and that is enough to understand what is happening. While the codebase is small, the log reads almost like a linear