Category: С++

Readable logs in C++: practical techniques with logme

The primary goal of any logging library is not raw performance and not even API convenience. Its real purpose is to help produce readable logs in C++—logs that make it possible to quickly understand what is going on when something breaks. That is why developers intentionally trade a bit of CPU time and system resources:

Function Profiling with the logme Library

The logme library includes powerful built-in support for function profiling. One of its strongest advantages is how little effort it takes to start tracing function execution in detail. With logme, you can add a single macro to automatically log: function entry (including its name), function exit, optionally, input parameters, and the return value. This makes

Async Logging Is Not a Silver Bullet — What Actually Limits Performance

Why moving logging to another thread doesn’t make it cheaper — and where the cost really goes Async logging is often treated as an obvious optimization. It isn’t. It just moves the cost somewhere else. This idea sounds simple: synchronous logging blocks, async logging doesn’t — so it must be faster. But once you look

Logging channels in C++: spdlog vs logme

Support for channels in logging libraries is an important topic for C++ projects where it is necessary to separate, filter, and route messages from different subsystems. Support for channels in logging libraries directly affects how easy it is to analyze logs and how flexible the system is. Why support for channels in logging libraries matters