Category: С++

The С++ programming language is widely used in modern software development. Developers use the C++ programming language for operating systems, desktop software, databases, and game engines. In addition, the language is common in embedded devices and real-time systems.

The C++ programming language was created as an extension of the C language. However, modern C++ is much more than a simple extension. Today, it supports object-oriented, procedural, and generic programming styles. As a result, developers can build many different types of applications with the same language.

One of the main advantages of the C++ programming language is performance. The language gives direct access to memory and hardware resources. Therefore, developers often choose C++ for software where speed is critical. For example, browsers, graphics engines, and financial systems frequently rely on C++ technologies.

Modern standards of the C++ programming language also improve safety and readability. In particular, recent versions include better multithreading support, templates, and modern memory management tools. Because of this, developers can write cleaner and more reliable code.

The C++ programming language continues to evolve through international standards. Meanwhile, many companies still use C++ for large and complex systems. Consequently, the language remains one of the most important technologies in professional software development.

Log Source Profiling: Which Log Statement Is Responsible?

How log source profiling traces CPU and file I/O back to individual C and C++ call sites without disabling production diagnostics Log source profiling starts where a normal CPU profiler stops. A system profiler can tell you that a logging thread is consuming CPU and show write(), a file-backend worker, queue synchronization, memory copies, and

Migrating from spdlog to logme: From Loggers and Sinks to Channels and Backends

Migrating from spdlog to logme should not be a mechanical replacement of function names. On the surface, both libraries perform similar work: an application calls a logging API, the message gets a severity level, is formatted, and is sent to a file, console, or another output. However, there is little reason to migrate just to

Migrating from glog to logme: LOG, CHECK, PLOG, and VLOG in a New Logging Model

Migrating from glog to logme does not have to start with a full rewrite of every logging call. In large C++ projects, that is usually the wrong first step. Logging statements are spread across the codebase, and they often sit next to checks, conditions, diagnostic messages, CHECK, PLOG, VLOG, and debug-only calls. Replacing everything at

logme channels are more than named loggers

At first, logme channels can look like ordinary logger names. You may have channels such as HTTP, DB, TLS, or UI. At first glance, each log call seems to add nothing more than the corresponding label. A channel is a full runtime object. It decides whether a record is accepted, how it is formatted. Where